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- King's Quest I Solution
-
- By ???. Edited by PARASITE.
-
-
- King Edward's domain has been ravaged. Through trickery, three of the
- King's items of power have been stolen from him. The kingdom lies in
- ruin. Its downfall is imminent. It is up to you, Sir Graham, to recover
- the King's treasures. Succeed and you shall be crowned King of Daventry!
- Fail and the worst of fates shall befall you.
- One word of caution before you start: Never drop anything until you're
- told to do so. Once an item is dropped in this game, you cannot pick it
- up again. For some reason, you're never weighed down by too many items;
- so you should be able to pick up and carry every item with you at all
- times. Also, in order to get maximum points, you must pick up everything
- you can and look at it, read it, or whatever is required. (I lost 2
- points for pouring some water on the ground!) Enough said.
- Begin your quest by going northwest to the garden. Once there, pick a
- carrot and go west to the other side of the garden, south to the left of
- the castle and west to the rock. Stand on the north side of the rock and
- move it. Doing so reveals a dark hole. Look in the hole and then get the
- dagger. Then go west and swim west across the pond (both screens). Once
- out of the pond, go north to the well and west to the gate in the
- corral.
-
- Open the gate and enter the corral. When you see the goat, show it the
- carrot. Now he'll follow you wherever you go. This is important as
- you'll soon see. Exit the corral and head west twice. You may or may not
- see a fairy godmother handing out blessings. If you do see her, she'll
- give you a short lived protective spell. If you don't see her, no
- problem. She'll pop up every now and then.
- Now go north to the clover patch and get a clover. This is a four-leaf
- clover and will protect you from Leprechauns if the need arises. Go
- north to the wooden bridge. (Goat still with you?) As you start to cross
- the bridge, an ugly troll bars the way and refuses to let you pass
- unless you throw him a treasure. However, your goat, which hates trolls,
- rushes the troll and butts him off the bridge! The troll is swept
- downriver, never to be seen again. The goat, having fulfilled its use,
- strolls away. So wave goodbye and cross the bridge and continue north.
- You've found a crotchety old gnome and when you talk to him, he informs
- you that he has something to give you that might be useful...but only if
- you can guess his name! The crusty old fellow gives you three chances.
- Type "IFNKVOHGROGHPRM" and the gnome, in amazement, says "That's Right!"
- and leaves a handful of magic beans laying on the ground. The gnome's
- name, by the way, is a cryptogram. The alphabet's been reversed and the
- new letter set has been substituted for "Rumpelstiltskin".
- Get the beans and go east to another wooden bridge. Be careful you
- don't fall in the gorge! Cross the bridge and go east to the flower
- patch. Plant the beans here and all of a sudden, a huge beanstalk
- stretches up out of sight into the clouds! Don't climb it yet, though.
- Go east and swim east across the lake. When you exit the lake, continue
- east Look in the hole in the big rock as you pass...what an odd green
- glowing!) Go east again. A little dwarf may come and make a quick
- inspection of your possessions to see if there's anything of value. You
- don't have anything of note and he leaves. Now go east once more to the
- little beach by the river. Get the pebbles you see laying here then go
- west back to the beanstalk. CAUTION! Save your game here. Climbing the
- beanstalk is a risky business and you'll most certainly fall off it many
- times before you reach the top.
-
- Climb the beanstalk until it enters the clouds. Leave the beanstalk by
- going east into the clouds and continue east until you enter an area of
- trees. When you reach the first set of trees, head south then east twice
- until you come to a tree with a hole in its base. Look in the hole and
- get the sling. Go back west twice to the fruit tree then north. Now this
- is a bit tricky. There is a tree on the upper right edge of the screen
- that you should go to before you go east to the next screen. This area
- will give you the most amount of time to evade the giant before he kills
- you!
- Go east...there he is! Go as quickly as you can and hide behind the
- center tree. Make sure Graham is completely hidden behind the tree. Now
- just wait there. Eventually, the Giant will become tired and lie down
- under the tree and go to sleep. Now's your chance...
- The chest he's carrying is King Edward's Magic Chest! Get it and head
- west back to the beanstalk. Make sure you walk in the right places or
- you'll fall out of the clouds! It would be a good idea to save your game
- before you descend. Go back down the beanstalk and head south three
- times then east to the well.
-
- Stand on the north side of the well and cut the rope. Cutting the rope
- gets the bucket for you. Now lower the rope into the well and climb down
- the rope. When you get to the end of your rope (so to speak!), dive
- under the water and head southwest into the hole. Careful not to become
- tangled in the weeds!
- When you exit the hole, you're face to face with a fire-breathing
- dragon! Stay in the middle of your screen and go only as far as the
- second rock. Throw water on the dragon's fire and he's vanquished! In
- fact, he's so embarassed that he moves a boulder blocking the western
- exit from the cave and skulks away! On the northern side of the cave is
- the King's Magic Mirror! Take the mirror and leave the cave by going
- west twice. Outside the cave, you see a large, friendly bird flying back
- and forth. We'll get to him later, though, so head south twice to the
- stump.
- Look in the stump and you see an old canvas pouch. Get the pouch and
- look inside it. When you do so, you see it's filled with sparkling
- diamonds! Go east and swim east across the lake twice, then continue
- east to where you found the dagger and north to the big tree. Climb the
- tree and go to the nest. Craddled in the nest is a large golden egg! Get
- the egg and climb back down the tree and go north twice to the tree.
-
- Laying on the ground under the tree are walnuts. Get a walnut and open
- it. On the inside you find a solid gold walnut! Go east and get the bowl
- you see, then go south. Running around the banks of the lake is a
- friendly little elf.
- Talk to the elf and he's so impressed by your manners that he gives you
- a magic ring! Wearing it will make you invisible...but only once! So
- save it until you need it!
- Go north, east twice and north twice to the back of the woodcutter's
- house. Now go west and enter the front door. Inside you see a deplorable
- sight. A starving woodcutter and his wife sit dejectedly at an empty
- table. Too bad you can't help them...say perhaps that bowl...? Look at
- the bowl and you see the word "FILL" written on its bottom. Give the
- bowl to the woodcutter. He looks at you wonderering why you'd give them
- an empty bowl. Say "FILL" and the simple ceramic bowl fills to the brim
- with hot stew! For this precious gift (an unending supply of food!), the
- woodcutter gives you his only other possession, an old fiddle laying in
- the corner. Get the fiddle (careful you don't fall through the floor!)
- and leave the cottage.
-
- So go south from the woodcutter's house, swim across the lake in a
- southerly direction, then continue south and go around to the front door
- of the Witch's Cottage. (Taste her house if you must, it's quite good!)
- Save your game at this point. Open the cottage door and make your way to
- the bedroom. Now wait. Eventually, the witch will come home. She won't
- see you because you're in the other room. Sneak up on her and push her
- into the stove! You done the old hag in and can move about her house
- without fear now.
- Go to the cabinet on the north wall, open it and take the cheese wedge.
- Now go back south and leave the cottage. Now comes the fun part. Go west
- and south to the front of the cave where you found the Magic Mirror. The
- large friendly bird seems to be waiting for you! Go down to the lower
- middle portion of your screen and keep jumping up until the bird (which
- is actually a Condor) catches you.
- The Condor flies high up in the air and carries you to a small island
- which lies in the moat in front of the castle. When he drops you, your
- head spins as you try to regain your bearings. There's an odd hole in
- the ground here, but don't go down into it just yet. Head west and get
- the mushroom you see growing here. Now go back east and down into the
- hole. Oops, the long drop seems to have set your head spinning again!
- When it stops spinning, go south to the end of the tunnel then
- *cautiously* head west.
-
- There's a hungry rat running in circles here and when you talk to it,
- he says he won't let you pass until you give him a treasure. Don't get
- too close to it! Throw the cheese to the rat. Being hungry, he's just as
- satisfied with the cheese as he would have been with a treasure, and he
- scurries away into some unseen crevice in the rocks. Go to the door,
- open it, and go west through the door.
- On the other side of the door is a tiny leprechaun, who, upon seeing
- your clover, lets you pass unmolested. Go south and play the fiddle for
- the King of the Leprechauns. They dance and dance to your music then
- finally they all leave the hall. As the King of the Leprechauns leaves,
- he forgets to take his Sceptre! Get the sceptre and look! Next to the
- Leprechaun King's throne is King Edward's Magic Shield!
- Get the shield and go west up the stairs. Continue west until you come
- to the little hole in the western wall. Now, eat your mushroom and
- you're shrunken down to a size small enough to allow you to enter the
- hole. Go west into the hole and you find yourself in front of the big
- rock where you saw the strange green glow! Eventually, you regain your
- former size, but wasn't it fun being so tiny?
- Go north twice then east three times to the left hand side of the
- castle. Walk (carefully!) across the bridge and open the door. Enter the
- castle and follow the hallway to the throne of King Edward. Bow to the
- King and he descends his throne. You've managed to recover the Strength
- of Daventry and the king places his crown upon your head! As he does so,
- he falls to the ground in a seizure and dies. Heavy lies the head that
- wears the crown. You ascend to the throne to govern Daventry as King
- Edward had...guarding the Treasures of Power that you labored so long to
- recover. Thus ends the King's Quest...congratulations, King Graham!
-